// Setup top most gradient parameters and clipping mask.
CGPoint startPoint = CGPointMake(rect.origin.x, rect.origin.y);
CGPoint endPoint = CGPointMake(0.0, shadowHeight_);
CGRect clipRect = CGRectMake(rect.origin.x, rect.origin.y, rect.size.width, shadowHeight_);
// Draw top most gradient within clipped rect. Look at Quartz Demo for details.
CGContextSaveGState(context);
CGContextClipToRect(context, clipRect);
CGContextDrawLinearGradient(context, gradient, startPoint, endPoint, 0);
CGContextRestoreGState(context);
CGColorSpaceRef rgb = CGColorSpaceCreateDeviceRGB();
CGFloat colors[] = {
//0.0, 0.0, 0.0, 0.5,
//1.0, 1.0, 1.0, 0.0
65.0/256, 81.0/256, 81.0/256, 1.0,
0.0, 0.0, 0.0, 1.0,
};
gradient = CGGradientCreateWithColorComponents(rgb, colors, NULL, 2);
CGColorSpaceRelease(rgb);
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